Learn WebGL with Dart:
Introduction

These lessons are based on the excellent work done by Tony Parisi at www.learningwebgl.com, which are also based on the NeHe lessons at nehe.gamedev.net. The target audience for these lessons are programmers who want to understand the nitty gritty of the WebGL rendering engine. To do so, you're going to need a modern web browser (Chrome, Firefox, Safari, or IE 11) as well as some tools.

Dart

Dart is a class based, object oriented, optionally typed language developed for the web by Google. It comes with libraries, an editor, a powerful VM, and many other tools and features. With the provided Dart-to-Javascript compiler, your projects can run on any web browser, mobile or desktop.

If you're already using dart, then you should have all the tools downloaded. If you're new to dart, head over to www.dartlang.org and download the Dart Editor, which comes with all the tools you'll need, including Dartium - a version of Chromium running the DartVM! If you're used to programming in C-style languages like Java, then you should feel right at home.

I will try to point out interesting features of Dart in the code snippets

The Dart language is continuing to evolve. The source of truth for these lessons should be the code repository on GitHub

GitHub

The source for these lessons is currently located at github.com/jtmcdole/dart-webgl. You can install free Git tools for every major operating system.

The Lessons